MURPHY'S LAWS OF COMBAT OPERATIONS
Friendly fire - isn't.
Recoilless rifles - aren't.
Suppressive fires - won't.
You are not Superman; Marines and fighter pilots take note.
A sucking chest wound is Nature's way of telling you to slow down.
If it's stupid but it works, it isn't stupid.
Try to look unimportant; the enemy may be low on ammo and not want to waste a
bullet on you.
If at first you don't succeed, call in an airstrike.
If you are forward of your position, your artillery will fall short.
Never share a foxhole with anyone braver than yourself.
Never forget that your weapon was made by the lowest bidder.
If your attack is going really well, it's an ambush.
The enemy diversion you're ignoring is their main attack.
The enemy invariably attacks on two occasions: a. when they're ready. b. when
No OPLAN ever survives initial contact.
There is no such thing as a perfect plan.
Five second fuses always burn three seconds.
A retreating enemy is probably just falling back and regrouping.
The important things are always simple; the simple are always hard.
The easy way is always mined.
Teamwork is essential; it gives the enemy other people to shoot at.
Don't look conspicuous; it draws fire.
Never draw fire; it irritates everyone around you.
If you are short of everything but the enemy, you are in the combat zone.
When you have secured the area, make sure the enemy knows it too.
Incoming fire has the right of way.
No combat ready unit has ever passed inspection.
No inspection ready unit has ever passed combat.
If the enemy is within range, so are you.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
Things which must be shipped together as a set, aren't.
Things that must work together, can't be carried to the field that way.
Radios will fail as soon as you need fire support.
Anything you do can get you killed, including nothing.
Make it too tough for the enemy to get in, and you won't be able to get out.
Tracers work both ways.
If you take more than your fair share of objectives, you will get more than your
fair share of objectives to take.
When both sides are convinced they're about to lose, they're both right.
Professional soldiers are predictable; the world is full of dangerous amateurs.
Military Intelligence is a contradiction.
Fortify your front; you'll get your rear shot up.
If you can't remember, the Claymore is pointed towards you.
The Cavalry doesn't always come to the rescue.
Napalm is an area support weapon.
Mines are equal opportunity weapons.
Orbital bombardment is the ultimate close support weapon.
Killing for peace is like screwing for virginity.
The one item you need is always in short supply.
Interchangeable parts aren't.
It's not the one with your name on it; it's the one addressed to whom it may
concern you've got to think about.
When in doubt, empty your magazine.
The side with the simplest uniforms wins.
Combat will occur on the ground between two adjoining maps.
If the Platoon Sergeant can see you, so can the enemy.
Never stand when you can sit, never sit when you can lie down, never stay awake
when you can sleep.
The most dangerous thing in the world is a Second Lieutenant with a map and a
Everything always works in your HQ, everything always fails in the Colonel's HQ.
The enemy never watches until you make a mistake.
One enemy soldier is never enough, but two is entirely too many.
A clean (and dry) set of BDU's is a magnet for mud and rain.
The worse the weather, the more you are required to be out in it.
Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo,
you can't hit the broad side of a barn.
The more a weapon costs, the farther you will have to send it away to be
The complexity of a weapon is inversely proportional to the IQ of the weapon's
Field experience is something you don't get until just after you need it.
No matter which way you have to march, its always uphill.
If enough data is collected, a board of inquiry can prove anything.
For every action, there is an equal and opposite criticism. (in boot camp)
When reviewing the radio frequencies that you just wrote down, the most
important ones are always illegible.
Those who hesitate under fire usually do not end up KIA, WIA or MIA.
The tough part about being an officer is that the troops don't know what they
want, but they know for certain what they don't want.
To steal information from a person is called plagiarism. To steal information
from the enemy is called gathering intelligence.
The perfect officer for the job will transfer in the day after that billet is
filled by someone else.
When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack.
When you are low on supplies & ammo the enemy decides to attack that night.
The newest and least experienced soldier will usually win the Medal of Honor.
A Purple Heart just proves that were you smart enough to think of a plan, stupid
enough to try it, and lucky enough to survive.
Murphy was a grunt.
Body count Math --> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies
killed in action.
The bursting radius of a hand grenade is always one foot greater than your
All-weather close air support doesn't work in bad weather.
The crucial round is a dud.
Every command which can be misunderstood, will be.
There is no such place as a convenient foxhole.
Don't ever be the first, don't ever be the last and don't ever volunteer to do
If your positions are firmly set and you are prepared to take the enemy assault
on, he will bypass you.
If your ambush is properly set, the enemy won't walk into it.
If your flank march is going well, the enemy expects you to outflank him.
Density of fire increases proportionally to the curiousness of the target.
The more stupid the leader is, the more important missions he is ordered to
The self-importance of a superior is inversely proportional to his position in
the hierarchy (as is his deviousness and mischievousness).
There is always a way, and it usually doesn't work.
Success occurs when no one is looking, failure occurs when the General is
The enemy never monitors your radio frequency until you broadcast on an
Whenever you drop your equipment in a fire-fight, your ammo and grenades always
fall the farthest away, and your canteen always lands at your feet.
As soon as you are served hot chow in the field, it rains.
Never tell the Platoon Sergeant you have nothing to do.
The seriousness of a wound (in a fire-fight) is inversely proportional to the
distance to any form of cover.
Walking point = sniper bait.
Your bivouac for the night is the spot where you got tired of marching that day.
If only one solution can be found for a field problem, then it is usually a